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As a matter of fact, the Maryland-based studio's Vice President of Marketing and PR, Pete Hines, insinuated it was completely Sony's fault for the hold-up during a development update.
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While this may not be the most ideal scenario for mods on PlayStation 4, as it excludes lots of great, useful, and even bizarre creations such as the Macho Man Randy Savage Deathclaw mod (as seen at the top of the article), this is all that Bethesda has to offer for now.įor those unaware, Fallout 4 receiving mods on PlayStation 4 encountered a plethora of roadblocks during their long trek to the console, with Sony essentially constricting Bethesda's abilities to make the feature work properly, which led to myriad graphical, audio, and memory issues. When Fallout 4's PlayStation 4 mods become implemented, the situation will be similar to that of Skyrim: Special Edition's PS4 version, as fans will not be able to utilize any external assets, and can only work with aspects already found within the game. Apparently, the feature will come to pass once the studio finishes work on the title's next full update, version 1.8, which is currently in the certification process and is primed to not only incorporate mods, but also address plenty of other in-game issues as well, as seen in the PC version's patch notes right here.
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Now, however, it seems as if the feature is almost here, as Bethesda just recently announced that fans can log in to their games on the system to update their respective Creation Kits in preparation for the mods.Īs seen in the tweet from Bethesda below, mods for the PlayStation 4 iteration of Fallout 4 are expected to officially launch sometime this month. The developer Bethesda Game Studios announces the imminent release of console mods for the PlayStation 4 version of its post-apocalyptic RPG, Fallout 4.Īs many Fallout 4 fans on PlayStation 4 will certainly agree, it has been a lengthy process when it comes to the incorporation of console mods for the Sony platform.
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