
Mod neat the flow of action and not sinking in slaughter levels, offering solid trash meat. The authors were able to harness this huge expansion, many of the ideas from Quake 2, Painkiller, Hexen 2, Daikatana, and including of the Q1 (so get ready for a pleasant allusions to the classics).

It offers a journey through multiple dimensions, United by a common narrative and a style of presenting action. " may also bring minor issues on some engines, but latest Quakespasm should have forced support for them.QuakeSpasm engine + Arcane Dimensions (Quake)Īrcane Dimensions is considered to be the best fan-made episode in the entire history of Quake 1. Running Quoth, Hipnotic, Rogue mods with simple console command "game. Just so happens that SimonOC also uses Quoth models for his Arcane Dimensions mod but somehow he managed to get the approval from original creators to include them thus removing the requirement for it.Īs for the shortcuts, some people myself included prefer to create a shortcut for exact mod just once and not running Quake and then typing what mod to play all the time. But you may try it for yourself, for instance download Warp Spasm mod and run console command "game warp".


At best they'll run with lots of errors, most probably they'll shut down with host error message. ) This method will not work for many mods requiring other mods (e.g. MaximeMartyr: Actually, you don't need to create a shortcut for every nex expansion that you download, all that you need is to have a folder in your Quakespasm directory for each expansion that you download (for example, the folder ad for Arcane Dimensions) then just launch Quakespasm, bring the console and type: game "name of the expansion folder" then press enter and play whatever expansion you want, for example launch Quakespasm then bring the console and type "game ad" and press enter for playing Arcane Dimensions.
